

For example, the first time it shows the Man In Red, the music used was so unsettling that I genuinely felt uncomfortable being alone in my darkroom, I don’t think music has affected me that much in quite a while. The music is great - whilst there isn't a whole ton of it, when it gets going it suits the scene down to a tee.

Being set in a small town, it has a lot of the sorts of characters that you would expect a sheriff, a pastor, a Man In Red who you see in your dreams (who may be a demon) - just your typical small-town cast of characters.

The characters are all well rounded Kathy is a rebellious yet sensitive person who can be hard at times but also very vulnerable. I always like it when a graphic adventure is fully voice acted, it gives it added depth as opposed to leaving it up to your own mental interpretations of how everyone sounds. The player character has no name, but internally in Origin, he was nicknamed “BlueHair”, because his hair although black, had highlights of blue (due to a limited color palette), which was what probably the reason they named him Blair in the later games.The voice acting throughout is very good, the voices match the characters and other than the odd flat line here and there, it was genuinely up to a high standard. When you start a game you have just finished a training sim session, and you must enter your name and callsign. In Chris Roberts words the game is inspired by WW2, especially the Pacific War. The game is set in 2654 and follows the Terran Confederation and the ongoing war against a predatory feline race called the Kilrathi (they were inspired by Kzinti of Larry Niven’s “Know Space” series). Wing Commander had a different take on the then established space sim formula, bringing the game and space combat to the levels of Hollywood blockbusters. Developed by Origin Systems, Wing Commander can be considered one of the best and influential space sim ever created. When talking about space sims, sooner or later someone will mention Wing Commander.
